Game Design

Video games and interactive narrative have shaped my storytelling experience at Emerson College. I created a digital game and numerous tabletop games, and in my animation and screenwriting work interactive media was always in the back of my mind. The best of this work is presented below.

Better Than The Silence

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In my 3D computer gaming class, taken during my third year at Emerson College, I built a computer game in Unity 3D over the course of one semester. This involved sculpting the environment, modeling the 3D models in maya, and building all of the code, audio, lighting, and objects.

Special thanks to Nick Hanley and Allison Truj, who lent their words to DJ and the enigmatic Her, the voices of the game. The application can be downloaded from dropbox or google drive through the buttons below.

Tabletop Game Design

Creating tabletop games allowed me to explore resource management, balancing, tactic and randomization, and other basic tenants of game and level design.

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In Liferafts For Walruses, we were challenged to make a game based on an existing news article. We created a family board game about balancing risk and reward to be the first to collect enough fish to feed your walruses.

The full design doc can be found here

 

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In Cut Throat, we were challenged to create a mod for the children's game Pretty Pretty Princesses that built tactics and technique into the previously pure-luck game. The final game was a little cruel, with bluffing and betrayal as you attempted to create a game-winning set while sabotaging your friends' attempts.

The final design doc can be found here

In Dinner Party, we completed our final challenge, to create an analogue game based on a Massive Multiplayer Online Role Playing Game. We created a single, life-threatening dinner party taking place in Fallen London. The game was a cross between Mafia and a classic 52-card game. With secret signals, allegiances, bluffing and poison in the dinner, we were proud of our analogue mod, the full design doc of which can be found here.

Storytelling and Character Design

The main character in my short animatic The Day Job, found here, has a focus on slanted lines, sharp points on his face, and a somewhat damning existentialism. The shirt also says "Schrödinger's cat is Alive" on the back, but he's always in a lab coat - so he just looks needlessly defeatist.

The Day Job was also a showcase of my love of storytelling - With only two minutes and as few frames as possible, I wanted to illicit real emotion, of lonliness, fear, and in the end, hope.

In my second animation final, I enjoyed the creation of the character “Mort”, a literal bare-bones character used to study kinetics and rigging. You can see Mort in motion on my animation page.

In a project that never made it to completion, I worked on commission to create a simplified pixel character, animated in standing, walking and running.